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Tuesday 13 May 2014

Swift Shader 3.0

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Remarkable Speed

GameTree Mac
For 3D rendering in situations where a dedicated separate GPU is unavailable or unsuitable, SwiftShader has no equal in performance. Leading benchmarks running the SwiftShader demo perform as much as 100 times faster than traditional software renders. SwiftShader can even achieve performance that matches or surpasses integrated graphics hardware on certain configurations. With support for both 32-bit and 64-bit architecture, SwiftShader can run natively across multiple platforms, building upon TransGaming's existing technological prowess.

Easy Implementation

SwiftShader's modular architecture is capable of supporting multiple application programming interfaces, such as DirectX ® 9.0, and OpenGL ® ES 2.0, the same APIs that developers are already using for existing games and applications. SwiftShader can therefore be directly integrated into applications without any changes to source code. Developers gain all the benefits of the world's fastest pure software 3D renderer, without the costly investment in resources.

Leading Partners

SwiftShader is trusted by some of the most innovative technology companies in the world to bring 3D experiences to their consumers. Current licensees include Adobe ® and Google ®, among many others. SwiftShader is available for commercial licensing for applications, operating systems, device drivers, and embedded systems.

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