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Showing posts with label Unclassified Games. Show all posts
Showing posts with label Unclassified Games. Show all posts

Sunday, 3 August 2014

Cheat Engine

BY Unknown IN , , , No comments


We will discuss here about cheat engine. What is cheat engine?? How does it works?? What are s different functions?? How it can be used. Below are answers to all the questions in your 2 kg brain may be more than 2 kg..lol just kidding .. :P 
Read On !!

Here's a seemingly atypical tutorial on "Cheat Engine". It's mainly about hacking games, but we'll see there's quite a bit more to it than just games. So, let's dive in.

First of all, what is Cheat Engine?
Cheat Engine is an open source tool designed to help you to modify (mostly) single player games so the user can make them harder or easier depending on their preference. (Example: If you find that 100HP is too easy on a particular game, you can try playing a game with a maximum 10 HP as a challenge). Cheat Engine(CE) also contains several other useful tools to help debugging and really just messing around with games and pretty much any applications.(Example: As a prank, one may alter the download speed shown in a torrent client/download manager to perhaps 100Gbps or something like that.)

CE also comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools etc. - The ultimate tool for a mischievous programmer. So, read on to find out how CE does it.

Although CE can do quite a bit more, let's take a look at an example of "hacking" a game. Now, every single application there is uses what's called "variables" to store various values. In a game, for example, the player's HP, level, ammo, position - literally everything is stored in certain variables. There could be a separate variable with values 0-100 keeping track of hit points (HP), another variable keeping track of what level the user is currently in, and perhaps three more keeping track of the X,Y,Z coordinates of the avatar or player in a 3-D game. Almost all new games these days run in cycles. What I mean by that is the game has a recurring infinite loop of some function (group of statements) that goes on and on until the player exits/pauses the game. Inside the loop, the function's code checks to see if (example) any user event has occurred. Did the user press the arrow keys? If so, then update their position accordingly. Did s/he click the left mouse button? If so, then decrease ammo by one and call the function to launch a projectile from the gun and so on. Certain aspects of games often rely completely on a particular variable and trust it to maintain a legit value. Considering that the average user may never even know about the existence of these background variables, it's a reasonably safe bet. It's just a game after all and implementing double checks, encrypted values and a sealed environment (sandbox) is simply not worth spoiling the performance and gameplay. This small point is what leaves almost every single player game vulnerable to nosy software such as Cheat Engine.

This is also the reason why CE does not (yet) work for most big online games likes RuneScape, WoW, AoC etc. since the data and any changes done to it are always double checked with the server's copy. Whatever happens at the server, stays at the server and although you could make yourself LOOK like a pro, that will be only because of your dumb browser. (I.e., Like all applications, your browser also maintains variables which can be tampered with, but that doesn't affect the server's copy)

What CE does is try to find out which variables the application is using, the addresses at which they are stored in the RAM and possibly tamper with them according to what the user(you) may want. For gamers, this tool is simply god sent. You can increase your speed in "Need for speed", get infinite ammo in "Call of Duty" and avoid killing a thousand people or typing cheat codes for money in "Grand theft Auto" and so much more.

Rewinding back, how does any of this relate to hacking? It all lies in experience. CE teaches you how to find out exactly what the problem is and how to solve it. The procedure for tampering with games is very close to what we will try to accomplish in later, more advanced hacking techniques. CE gives you the feel and thrill of cracking a seemingly impossible problem and teaches you how to look for an open window when the door is locked - which is actually a very accurate definition of hacking. CE gives you a hint, a glimpse of advanced hacking procedures to which we shall get to later on. Fair warning, in my experience I've noticed that the number one reason for beginners giving up early while learning hacking is simply because it just gets a little boring. Outside of movies, that's just the way it is. But for those willing to make the journey, the reward is more than worth it. I admit that to truly enjoy using CE, you have to be somewhat of a gamer. Hacking depends on, more than anything else, practice because practice only can give you the experience needed to truly hack like what you see in movies. (Yes, it's possible. Everything is..) CE is nowhere close to a professional hacking tool, but it's a step in the right direction (plus it's fun). For the programmers, as I mentioned before CE is open source - It's all out there waiting for you to explore. (Check out the official website given below)

This was more of an introduction than a tutorial and that's because CE comes packed up with it's own excellent tutorial for it's usage. For beginners I recommend going through the tutorial(The one that comes with CE). As easy as I've made it sound, head over to the following website to download CE and see for yourself.

http://www.cheatengine.org/

Tuesday, 13 May 2014

Swift Shader 3.0

BY Unknown IN , No comments


Remarkable Speed

GameTree Mac
For 3D rendering in situations where a dedicated separate GPU is unavailable or unsuitable, SwiftShader has no equal in performance. Leading benchmarks running the SwiftShader demo perform as much as 100 times faster than traditional software renders. SwiftShader can even achieve performance that matches or surpasses integrated graphics hardware on certain configurations. With support for both 32-bit and 64-bit architecture, SwiftShader can run natively across multiple platforms, building upon TransGaming's existing technological prowess.

Easy Implementation

SwiftShader's modular architecture is capable of supporting multiple application programming interfaces, such as DirectX ® 9.0, and OpenGL ® ES 2.0, the same APIs that developers are already using for existing games and applications. SwiftShader can therefore be directly integrated into applications without any changes to source code. Developers gain all the benefits of the world's fastest pure software 3D renderer, without the costly investment in resources.

Leading Partners

SwiftShader is trusted by some of the most innovative technology companies in the world to bring 3D experiences to their consumers. Current licensees include Adobe ® and Google ®, among many others. SwiftShader is available for commercial licensing for applications, operating systems, device drivers, and embedded systems.

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Thursday, 1 January 2009

Cue-Club (Pool/Snooker) Full Version

BY Unknown IN No comments


 https://www.tusfiles.net/3lmbkwxj49i5
                                                           SIZE= 152Mb
                                         Rar Password:
www.raishahnawaz.com


The Cue Club also known as Snooker or Pool Game is the most classic and perfect game. This games haves nice graphics. It Can be run on low quality computer. It is not a heavy game. It is so simple game , every one can play it, but it also haves some logic. Special skill needed for it to Win. There is many types of games in this such as Snooker, Us 8 Ball, Us 9 Balls, Specail Vip lounge Room and tables etc. If we take a bit to look over this game , we will feel something else. It is been created so sensively.





SYSTEM REQUIREMENTS :

Processor minimum 1.4Ghz
Ram 512
Graphics Card or 3D Card 64Mb
Hard Disk Space 100Mb
Compitable Mouse